Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Kanji Tatsumi
Challenge 25
Combo:
- Numerical notation: 2C, 5C, 2B, [4]6C, OMB, 236D, get closer, delay, 2B, 5C, delay, 5[B], 2AB, 236B, 2A, 5B, 2B, 5C, 236C, 2A, 2B, 236B~214B, 236236A (2 hits), OMC, 214214D
- Arrows notations: ↓ + C, C, ↓ + B, Hold ← → + C, OMB, ↓↘→ + D, get closer, delay, ↓ + B, C, delay, Hold B, ↓ + AB, ↓↘→ + B, ↓ + A, B, ↓ + B, C, ↓↘→ + C, ↓ + A, ↓ + B, ↓↘→ + B ~ ↓↙← + B, ↓↘→↓↘→ + A (2 hits), OMC, ↓↙←↓↙← + D
Objective: do a 10000 damage combo.
Detailed Explanation:
2C, 5C (not sure if it is a link if a delayed cancel, but mashing works. After 5C start holding 'down / forward'),
2B, [4]6C (cancel 5C, into 2B, into [4]6C. Just take care to don't activate 236C by accident),
OMB (One More Bust. Press ACD in the exact moment [4]6C hits. I mashed ACD twice right after doing [4]6C and it usually works. It should launch Yu into the air),
236D (do the command the moment the burst hits Yu. The timing is tight, any small delay and it will miss),
hold forward to get a bit closer (but don't get extremely close or the next 5C may miss),
2B (you can do it a bit earlier, but don't do it. Wait still the persona brings Yu to the ground. This is necessary because you will need the persona for the next move),
5C (cancel from 2B. It will only work if you wait enough after 236D. If you do 5C too early, it will not come out because the persona is still busy doing 236D),
delay, 5[B] (after 5C, Yu will bounce in the ground. You have to do a small delay and press and hold B. This move should bring Yu to the ground again, ending the bouncing state. You want to make 5[B] hits while YU is as high as possible. If you don't delay the combo will fail later, but I you delay too much Yu will bounce too high and 5[B] won't reach him.
2AB, 236B (immediately cancel 5[B], into 2AB, into 236B. 236B will only hit if 2AB hit Yu while he was as high as possible, and that will only happens if you delayed 5[B] in the exact timing to make it hit while he was high enough),
2A (link 2A after 236B. Some precision is required, but it isn't a hard link),
5B, 2B (after 2A, cancel into 5B, 2B. This 5B is the uncharged version this time, don't hold it. The sequence '5B,2B' must be canceled very fast. 2B will miss if you try to do it at 'normal' speed),
5C, 236C (after 2B, cancel into 5C, into 236C),
2A (link 2A after 236C. Some precision is required, but again, it isn't is a hard link),
2B (after 2A, cancel into 2B),
236B~214B (after 2B, cancel into 236B. In the moment you see Kanji comes out the ground quickly do 214B),
236236A (after you get all the hits from the last move, cancel it into the super. I suppose there is no difference in using 236236A or 236236B),
OMC (One More Cancel. Press ABC at the exact moment that the 2nd hit from the super hits Yu),
214214D (immediately after the OMC, do the super to close the combo. It must be done with the D button, since the C version does less damage).